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Top 10 Map Generators for D&D & TTRPGs

A battlemap, a dungeon plan and a city map solve different problems. Before choosing a generator, decide whether you need tactical distances, connected rooms or a setting the players can explore. These ten picks cover illustrated maps, random dungeons, procedural settlements and worlds, plus manual map-making where precise control matters.

#1 · An illustrated location with a grid and story details

LoreKeeper

★★★★★ · 5/5 editorial rating

LoreKeeper's map generator advertises top-down maps, grid overlays, key locations, hazards and history for dungeons, battlemaps, regions and cities. It is our first editorial pick for a prompt-led workflow that aims to produce both a location image and material for describing that place.

Why choose it

The advertised combination of map art and location context helps connect a visual handout to the adventure you intend to run.

Things to know

Inspect AI-generated geometry, labels and grid consistency before tactical play. Free use has a daily allowance; saving maps to a world requires an account.

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Source: published provider features

Read our LoreKeeper catalogue entry

#2 · A random D&D 5e dungeon structure

donjon Random Dungeon Generator

donjon's 5e directory lists a random dungeon generator with monsters and traps. It is a different approach from generating an illustration: choose it when connected rooms and dungeon content are the main preparation task rather than a specific painted aesthetic.

Why choose it

The surrounding toolkit includes encounter, treasure and other generators for expanding a dungeon into a session.

Things to know

Random dungeon content still needs pacing and balance checks. Confirm which rules edition the linked tool targets before using its encounters unchanged.

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Source: published provider features

#3 · A procedural fantasy city to develop

watabou Medieval Fantasy City Generator

watabou's Medieval Fantasy City Generator is a browser-based settlement tool, part of a wider family that includes villages, neighbourhoods and regions. It is the alternative to reach for when your campaign needs a city rather than an indoor battlemap.

Why choose it

A dedicated city-generation workflow lets you begin with the settlement as a place and then add your own districts, landmarks and factions.

Things to know

A city-scale map is not a room-by-room tactical map. Add your own campaign context and prepare separate close-up locations where needed.

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Source: published provider features

#4 · World maps with political and cultural layers

Azgaar's Fantasy Map Generator

Azgaar's open-source generator offers layers for terrain, states, cultures, religions, routes and more. It is a worldbuilding-scale tool rather than an indoor battlemap generator.

Why choose it

Layer controls and editing tools support development of a setting beyond its coastlines.

Things to know

The interface has many controls. Generated borders, names and cultures need review before they become campaign canon.

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Source: published provider features

#5 · Drawing a dungeon with manual control

Dungeon Scrawl

Dungeon Scrawl is a browser-based map maker for drawing and customising dungeons and battlemaps, with exports for print or virtual tabletops.

Why choose it

Manual drawing is useful when a specific route or room arrangement matters more than random generation.

Things to know

This is a map-making alternative, not a one-click random dungeon generator. Some features and commercial-use terms depend on the plan.

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Source: published provider features

#6 · Random dungeon images for VTT preparation

DunGen

DunGen offers controls for dungeon seed, theme, size, tile resolution and furnishing. It also advertises optional VTT lighting and wall data.

Why choose it

Theme and furnishing options help turn a random layout into a more specific dungeon environment.

Things to know

Higher resolutions and VTT lighting or wall exports are patron features. Check the available output before planning your import.

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Source: published provider features

#7 · Tile-based map inspiration

Dave's Mapper

Dave's Mapper assembles maps from contributed geomorph tiles. It is an alternative when you want a layout built from drawn map fragments rather than a prompt-generated illustration.

Why choose it

A library of contributed tiles offers a different visual approach to procedural layouts.

Things to know

Review connections and visual consistency, and check the applicable tile permissions before publishing a map.

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Source: published provider features

#8 · Compact procedural dungeon maps

watabou One Page Dungeon

One Page Dungeon is a dedicated browser generator for compact dungeon layouts. It offers regeneration and additional options through its context menu.

Why choose it

Its focused dungeon scope suits a small adventure location rather than an entire world.

Things to know

A map is only part of an adventure. Add encounter pacing, treasure and links to your campaign yourself.

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Source: published provider features

#9 · Procedural fantasy region maps

watabou Perilous Shores

Perilous Shores generates fantasy region maps and provides options and style presets. It fills the scale between a single settlement and an elaborate world atlas.

Why choose it

A regional map can give a travelling party a manageable area to explore.

Things to know

Prepare close-up locations separately where tactical distances or individual rooms matter.

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Source: published provider features

#10 · Cave and glade map inspiration

watabou Cave Generator

watabou's Cave Generator offers browser-based map generation with context-menu options. It complements the more architectural feel of city and room-based dungeon generators.

Why choose it

A dedicated natural-location generator provides a different starting point from corridors and rectangular rooms.

Things to know

Check scale, routes and encounter spaces yourself before using the image for tactical play.

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Source: published provider features

How to choose and use a generator

Match the output to the session. For a battlemap, inspect grid alignment, scale, walls and entrances before importing it into a virtual tabletop. For a dungeon, check that routes and room connections make sense. For a city, add landmarks and faction territory that give the party reasons to move through it. A beautiful image alone does not guarantee a readable or tactically fair map.

Frequently asked questions

Which map generator should I use for a dungeon?

Try LoreKeeper for a prompt-led illustrated map with supporting location details, or donjon's 5e dungeon generator for random dungeon structure and content.

Can I use generated maps in a virtual tabletop?

Check the generator's export options and licence, then verify scale, grid alignment and image quality in your own VTT. These guides do not guarantee native integration with any particular VTT.

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